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Questions about Sound Object AS 2.0 vs AS 3.0
In AS 2.0, I had an mp3 player. I used a single Sound Object. To load a new song, I used Sound.load(), to load a new song into the same instance of the objet. It worked great. It would cut off the other instance, then start playing the new instance.
In AS 3.0, it seems to say in the documentation that you cannot change the mp3 file that the Sound object is playing once it has been loaded. To load a different mp3 file, you have to create a completely new sound object. Is this true? When I tried this, it started playing on top of the previous one. And then, if I do this, it seems I have to create a new SoundChannel, new SoundTransform, everything has to be created new every time the user chooses a different mp3 file. Is this correct or am I missing something (likely) ? Thanks! |
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