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[CS3] Linestyle, user drawing and issue with variable
Hello,
I'm attempting to make a very simple drawing programme. There will be maybe 4/5 buttons. Three of them when you click on the change the color of the line the user draws. the other two will change the line thickness. I've tried setting up a variable to set to how thick the line should be depending on the button the user has pressed. But it has no effect - i'm guessing that's because the variable only exists within the confines of the function that I have it in. So how do I allow the variable to exist globally, or am I going the wrong way about this. Below is the code that has been a class (i'm using as3).... Code:
package{
import flash.display.*;
import flash.events.MouseEvent;
public class Artist extends Sprite{
//Are we drawing or not?
private var drawing:Boolean;
public function Artist(){
var color
var colorNo;
var colorNo1
var width1 = 15
blueButton.addEventListener(MouseEvent.CLICK, blueF)
blackButton.addEventListener(MouseEvent.CLICK, blackF)
redButton.addEventListener(MouseEvent.CLICK, redF)
wideButton.addEventListener(MouseEvent.CLICK, wide)
function wide()
{
width1 = 15
}
function blueF()
{
colorNo1 = 0x0000FF
colorNo = 1
if (colorNo == 1)
{color = 0x0000FF
graphic_mc.graphics.lineStyle(width1,color);
}
graphic_mc.graphics.lineStyle(width1,color);
trace ("yes")
trace (colorNo+"colorNo")
}
function blackF()
{
colorNo = 2
if (colorNo == 2)
{color = 0x000000
graphic_mc.graphics.lineStyle(width1,color);
}
graphic_mc.graphics.lineStyle(width1,color);
trace ("yes")
trace (colorNo+"colorNo")
}
function redF()
{
colorNo = 3
if (colorNo == 3)
{color = 0xFF0000
graphic_mc.graphics.lineStyle(width1,color);
}
graphic_mc.graphics.lineStyle(width1,color);
trace ("yes")
trace (colorNo+"colorNo")
}
graphic_mc.graphics.lineStyle(width1,color);
drawing = false;//to start with
stage.addEventListener(MouseEvent.MOUSE_DOWN, startDrawing);
stage.addEventListener(MouseEvent.MOUSE_MOVE, draw);
stage.addEventListener(MouseEvent.MOUSE_UP, stopDrawing);
}
public function startDrawing(event:MouseEvent):void{
//move to the correct starting position for drawing
graphic_mc.graphics.moveTo( mouseX, mouseY);
drawing = true;
}
public function draw(event:MouseEvent){
if(drawing){
graphic_mc.graphics.lineTo(mouseX,mouseY);
}
}
public function stopDrawing(event:MouseEvent){
drawing = false;
}
}
} |
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