I have most of the code done - as I got it off the web via a forum. BUTthe droptarget bit doesn't work. ie I drag the hamburger to the box BUT nothing happens.
The following code is pasted into the mc hamburger2. I will have other instances of hamburgers and chips. It is a sequence darg and drop for kids - ie: They will have to drag the right combination. Three boxes will be filled already - hamburger, chips, chips - they will have to keep the secuence going. BUT I can't even get started if the box1 doesn't recognise the hamburger.

Actionscript:
onClipEvent (enterFrame) {
dragSetup(_root.hamburger2,_root.box1);
function dragSetup(clip, targ) {
clip.onPress = function() {
startDrag(this);
this.beingDragged=true;
};
clip.onRelease = clip.onReleaseOutside=function () {
stopDrag();
this.beingDragged=false;
if (eval(this._droptarget) == targ) {
this.onTarget = true;
_root.targ.gotoAndStop(2);
} else {
this.onTarget = false;
_root.targ.gotoAndStop(1);
}
};
//the variables below will store the clips starting position
clip.myHomeX = clip._x;
clip.myHomeY = clip._y;
//the variables below will store the clips end position
clip.myFinalX = targ._x;
clip.myFinalY = targ._y;
clip.onEnterFrame = function() {
//all these actions basically just say "if the mouse is up (in other words - the clip is not being dragged)
// then move the MC back to its original starting point (with a smooth motion)"
if (!this.beingDragged && !this.onTarget) {
this._x -= (this._x-this.myHomeX)/5;
this._y -= (this._y-this.myHomeY)/5;
//if the circle is dropped on any part of the target it slides to the center of the target
} else if (!this.beingDragged && this.onTarget) {
this._x -= (this._x-this.myFinalX)/5;
this._y -= (this._y-this.myFinalY)/5;
}
};
}
}