Tweening along the path
In case you missed it, I have posted Catmull-Rom spline example on Tweener mailing list, that allows you to use existing Bezier support to tween objects along the path specified by points ON that path.
Well, I just wrote short article explaining the trick: Tweening along the path. Maybe someone could as well write Sandy tutorial on subject, like Zeh did for Papervision.
P.S.: I finally added RSS for my stuff, so bookmark me
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|Thread||Thread Starter||Forum||Replies||Last Post|
|Is it possible to return to clip tweening after using AS on the clip?||Smirgu||Flash 8||1||06-10-2009 12:27 PM|
|Path to path Tweening||psypha||Flash MX||4||05-09-2006 02:34 PM|
|(HELP) Need to check for relative path, if not there use absolute path||Ezju||Flash MX ActionScript||2||11-24-2005 04:22 PM|
|Tween object to a circular (or oval) path||chriscc17||Newbies||7||11-26-2004 12:36 PM|
|Tweening elliptical path||Chuck Bennett||General Flash||3||10-27-2000 07:40 AM|