
Welcome Guest
|
#1
|
||||
|
||||
|
In case you missed it, I have posted Catmull-Rom spline example on Tweener mailing list, that allows you to use existing Bezier support to tween objects along the path specified by points ON that path.
Well, I just wrote short article explaining the trick: Tweening along the path. Maybe someone could as well write Sandy tutorial on subject, like Zeh did for Papervision. P.S.: I finally added RSS for my stuff, so bookmark me
|
«
Previous Thread
|
Next Thread
»
| Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
| Thread Tools | |
| Display Modes | |
|
|
Similar Threads
|
||||
| Thread | Thread Starter | Forum | Replies | Last Post |
| Is it possible to return to clip tweening after using AS on the clip? | Smirgu | Flash 8 |
1 | 06-10-2009 12:27 PM |
| Path to path Tweening | psypha | Flash MX |
4 | 05-09-2006 02:34 PM |
| (HELP) Need to check for relative path, if not there use absolute path | Ezju | Flash MX ActionScript |
2 | 11-24-2005 04:22 PM |
| Tween object to a circular (or oval) path | chriscc17 | Newbies |
7 | 11-26-2004 12:36 PM |
| Tweening elliptical path | Chuck Bennett | General Flash | 3 | 10-27-2000 07:40 AM |

Programming Languages






