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Full Screen Flash resize problem
Hello developers, how do you do?
I am currently experimenting with full screen flash. The first frame of my timeline reads: Actionscript:
Stage.align = "LT";
Stage.scaleMode = "noScale";
stageListener = new Object();
stageListener.onResize = function() {
expandTop();
expandBodyText();
}
Stage.addListener(stageListener);
expandTop = function() {
bg_mc._x = Stage.width - bg_mc._width + 673;
bg_mc._y = Stage.height - bg_mc._height - 90;
bot_bar._width = Stage.width;
bot_bar._y = Stage.height - bot_bar._height;
bot_left._y = Stage.height - bot_left._height - 10;
}
stageListener.onResize();
expandBodyText = function() {
body_txt._height = Stage.height - body_txt._y - 10;
myScrollBar.setSize(Stage.height - myScrollBar._y - 10);
}The objects 'bg_mc','bot_bar' and 'bot_left' do not come onto the timeline until frame 10. This is beacause they animate onto the stage rather than being placed on frame1. My problem is that the code on frame1 cannot see the objects which it is mean to listen to, therefore the document is unable to resize the browser window correct.......How can I tell the code in frame1 that the objects it has to listen are coming in five frames time?? When I build the timeline with no intro animation the resize has already been calculated before wee see anything. It looks perfect. I have tried placing the code from frame1 onto later frames in the timeline i.e frame 10. This does resize the document when the timeline reaches it, however it is very obvious and happens right at the start of the animation. Any help would be great... You can see an example at: http://www.chaswilliams.com/seven please email me chas@chaswilliams.com if you would like me to send a .fla file... Cheers, Chas W Last edited by [PAUL FERRIE] : 07-21-2006 at 07:40 PM |
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