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Syncing Audio exactly in Flash 8
Alright, here's a difficult one (for me anyway),
I'm trying to sync up audio and movieclips. When the audio reaches a certain point, I want it to trigger a movie clip, and so on. I've had some moderate success using the new AS 2 easing class, which is nice. What I'd really like to do is use something like this: Actionscript:
onClipEvent(enterFrame){
if (mySound.position/1000 >= 1.95){
import mx.transitions.easing.*;
import mx.transitions.Tween;
new Tween(ball,"_y", Strong.easeOut, 100, 0,1, true);
}
}But that doesn't work. It seems that the tween will work outside of an if statement, just alone in a frame, but not in any 'on' handler, or within a callback function. What I've had to do is drag out the audio track in the timeline, and then time the actions in keyframes spread out along the audio track, but this doesn't seem to be reliable in exact syncronization, because it's a little different every time I play the .swf file. Basicall I'm not satisfied with this method. Any pointers? Thanks! Last edited by Scottae : 12-03-2005 at 06:28 PM Reason: Format with AS tags |
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