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Fliping axis on collision
Hey all, been having this collision issue and i just cant figure out how to fix it. I have a ship the flies around and runs into square walls. Its collision is detected by its bounding box.
The ship's movment rate is stored as velocityX and velocityY, and then the x and y position are updated after the collision testing. What i want to do is, depending on which side of the ship's bounding box collides with a wall, i want the perpendicular axis to flip. For example, if the top of the ship's bounding box hits a wall, velocityX *= -1. The one issue i cant fix is if just one corner of the bounding box collides with the wall. For example, if the top left corner hits a wall from above, the check will go through, but what if the wall is to the left, the first check will still go through... Anyone know of a tutorial that actually has the fliping of the axis? ...any tutorial i've looked for only gave a bollean value of collision, which is not exactly what I need. Any help would be greatly appreciated as It's for a school project. |
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