I am making a realtime ball puzzle game that has levels on each frame.
The problem is that as the game progresses, it gets slower and slower. No matter what the initial framerate is, it will always go down about 1 FPS every frame.
I have noticed this happening a whole lot in other projects.
Any help or info about why this is happening or how I could fix it would be much appreciated.
Don't cross the streams!
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