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I am having a problem with Dynamic Text.
If I set the text in a Movie Clip's OnClipEvent then all is well and the changed text displays. However, if I set the text in a script that is IN a frame, the changed text does not display. I am making a loader, and in the frame's script I am checking the bytes loaded, and calculating a percentage. In the frame's script I bump the frame for a status bar (making it longer), and also set the text to the percentage number. Can you not change Dynamic Text objects' text in a frame script? Even if I modify the code below to keep changing the text (taking out the test for == 100), the "100%" text never displays. A trace shows the correct text, but the Dynamic Text object does not. Here is the code: var vLoaded = _root.getBytesLoaded(); var vTotal = _root.getBytesTotal(); var vPerc = Math.round(100 * vLoaded/vTotal); _root.Percent_Loaded_txt.text = " " + vPerc + "%"; _root.StepItBar.gotoAndStop(Math.round(10 * (_root.getBytesLoaded()/_root.getBytesTotal())) ); if (vPerc == 100) { _root.gotoAndPlay("Scene2", 1); } else { _root.gotoAndPlay("preloader", 1); } I realize the above code could be shorter, but I made all the temp variables for debugging. |
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