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Old 08-06-2005, 05:11 PM
ValveFire ValveFire is offline
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Need help on a collision detection link, and movie clips

Hello,

I have two completeley unrelated problems, If you can help me, please post.

1. I am making a flash game (extremely simple side-scroller) and want a link to my site at the end, but i do not want to have one that people click, instead i'd rather the plaer move and jump on the link to go to that site. I'd perfer it to be in the same window, but is there a way to do this?

2. In a completely unrelated problem, i am also making little animation clips for my schools morning anouncements. I have made and copy-pasted a bunch of the same stuff (to save time.) But i want to export it into a .mov file (or another movie format) but when i do then my movie clips don't move. Is there a way to do that as well?

Thx to all

ValveFire
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Old 08-06-2005, 07:08 PM
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Scottae Scottae is offline
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  1. Tile Based Games
  2. Don't think you can use movie clips when you are exporting to mov format. Try using looping graphic symbols instead
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Old 08-06-2005, 07:35 PM
ValveFire ValveFire is offline
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Thx for the answers Scottea, The graphic thing DID work and i thank you.

But the website that you gave me, i couldn't find a way to go to my website by my player touching an object. ( i may have missed it)

Open to any more posts. I'll keep searching on that site in case i missed it

thx

Valvefire

Last edited by ValveFire : 08-06-2005 at 07:45 PM
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Old 08-06-2005, 08:07 PM
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Search

hitTest
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Old 08-06-2005, 11:12 PM
ValveFire ValveFire is offline
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thank you thank youthank you thank youthank you thank youthank you thank youthank you thank youthank you thank you

oh and thank you thank you

just one tiny thing....

what is wrong withthis code? in the movie clip link:

Code:
onClipEvent (enterFrame) {	if (_root.character.hitTest(this)
		    		    		    		    	   getURL("http:\\electric-smoothie.sytes.net");
thnx again

ValveFire
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Old 08-06-2005, 11:39 PM
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Not really sure since you only stuck part of your code in there. Since you are using Flash MX 2004, I suggest using onEnterFrame instead of the onClipEvent. It will make your code a bit cleaner and easier to follow. You'd put this on the main timeline:

Actionscript:
this.onEnterFrame = function ()
{
	if (character.hitTest (obj))
	{
		trace ("HIT");
	}
};

Replace 'obj' with whatever the instance name of the other clip is.
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